danaxcritic.blogg.se

Sfex2 ps1 gameshark codes
Sfex2 ps1 gameshark codes










  1. #Sfex2 ps1 gameshark codes pro
  2. #Sfex2 ps1 gameshark codes code

_S The game save folder in here, you can see that in cwcheat when you open it while in the game and go to the cheat list. The Slayer Robe will show up on the first slot (the item you had there before will disappear).1- You just need to rename the cheat.db to cheat.txt so that you can open it with notepad and write the codes in it.Ģ- the codes need to be in order first you need to have a file like this (the example is from a FFVII cheat found on this thread you need to put your game info here just use this as a guide) Now check the Accessory Digits section, and supposing you want to get a Slayer Robe, switch the ? for 30.

#Sfex2 ps1 gameshark codes code

The first Slot will have the code 3006F4FC 00?. Check, for example, the Character Accessory Modifier Codes. The codes for item/weapons/etc are a tad more tricky. The character and gears codes should be self-explanatory, just input the code for whatever you want. Once again, instead of blatantly copy/paste-ing some other site that already has worked on these codes, I'll recommend CMGSCC's Xenogears Section and all its codes to alter character statuses, gears, or general items. There are an endless number of options here, but I suggest you check at least the "Saito" room to find lots of nifty stuff.

sfex2 ps1 gameshark codes

Be sure to not press "end" before choosing your party, and note that Citan2 is Citan with the sword and Emer2 is the adult Emeralda talking to Dan allows you to hop into your gears or leave some riding gears and some as regular characters talking to the cow enables a music/sound test and talking to the Reaper enables you to visit other debug rooms. Talking to Hammer to turn the background green and allow you to see every character face in the game talking to Margie allows you to change your party, either by the regular way ("partychange") or by simply removing/adding any character you want ("memberchange"). There are also some well known faces around. I suggest you leave it at 0 (default), but you can take the risk of showing up inside a wall if you want. Note that after choosing a number, you'll also have to choose a "Mappara", which is basically the spot where you appear on the scene you chose. The dokodemo door will allow you to jump to almost any point in the game, including some inaccesible places or scenes that you couldn't move around in! There is nothing else to find after door #730, though (game crashes). With the exception of the middle door (called "dokodemo" door), there's nothing too interesting in any of them.

sfex2 ps1 gameshark codes

Now try moving around, entering another area, and soon you'll show up in the room in the pic below.

sfex2 ps1 gameshark codes

If the code does not activate, or if you cannot deactivate the Debug Room Code from your GameShark, you'll have to input the Joker Codes, which are the following: I'm assuming you're playing the US version of Xenogears and for that you will have to input the following code with your GameShark:

sfex2 ps1 gameshark codes

I'd like to note that I'll only list the most important options of the Debug Room because there's a certain FAQ that has listed pretty much everything I'd ever want to do with this code.

#Sfex2 ps1 gameshark codes pro

Note: You must have a Gameshark or a Pro Action Replay cartridge to use these codes.












Sfex2 ps1 gameshark codes